Several things need to be considered while determining
which skills are available to you: Your current level, The
tuition cost of a School skill, and the status of research for
a University skill.

First and foremost every skill has an associated level. For
example, as a Level 0 Peasant you have the ability to learn
all the skills required to complete the Principles of
Citizenship: Stone Blade Fabrication, Carpentry, and Brick
Rack Construction at the School of Architecture and Flax
Processing and Clothwork at the School of Art and Music.

As you increase your level new skills will become available
at each different type of school. You will be able to see
these skills before you have the ability to learn them, this
will help you to learn where you need to go as you attain
new levels.

As you increase your level new skills will become available
at each different type of school. You will be able to see
these skills before you have the ability to learn them, this
will help you to learn where you need to go as you attain
new levels.

Skills that can be learned at Egypts universities have an
additional requirement of completing research. Research
replaces the individual tuition cost with a community-level
research cost. Players homesteading in the area work
together to earn and donate the goods required to research
and unlock a university skill, which is then available to
anyone that travels to that university at no cost. Both the
ability to research these skills and the ability to learn the
resulting skill is level dependent. These university skills are
shown along with available test on your "Level and Future
Goals" screen.

 





 

 

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